Mecha QA
This game was made for MechJamIV. Secondary theme choosen: Those who control the machines. In this game you play as a QAP, a Quality Assurance Pilot. You are employeed by a shadowy mega corporation that develops and manufactures Mecha. They make their employees compete for salary and rank. They control you and the machines in that way. The Yellow Bird company needs to train Quality Assurance Pilots (aka QAPs) to test mecha. // While in the Mecha: // + Hold Left Trigger to AIM // + While Aiming, Press Right Trigger to fire // + Press Right Trigger to Melee Attack // + Press X to Jump // + Press Square (West Button) of F to get out of mecha // While walking outside the Mecha: // + Press X to Jump // + Press Square to get into mecha
Mech Jam was fun! My sub is a little buggy and unfinished, but it works! I am using Loot Locker to track high scores. How fast can you finish the test?
Credits:
I (DevEarley) made all of the assets and did all of the coding.
Tools:
Wings3D for modeling and UV mapping
Mixamo for animations
LaunchPad for music
Photoshop and Paint DOT Net for textures and the font.
I used the AFAF Boilerplate to help bootstrap some of the code. (WIP https://github.com/DevEarley/AFAF-Boilerplate)
Status | Released |
Platforms | HTML5 |
Author | AsFunAsFun. |
Made with | Unity |
Development log
- Working on platformingAug 10, 2023
Comments
Log in with itch.io to leave a comment.
QAPs have reported some exploits we need to address. We have more mechas in development and will need testing. Work on the testing chamber is going on as well. We will begin multi-QAP testing soon. It will require an internet connection.
can we downloaaaaad it? :3
Standalone version will be apart of the next version. I will try to find some time to get that update out soon.
hehe nice
Love the grimy music. Can't speak much on the game as it is only there in a very rudimentary way as we're sure you are acutely aware. The core concept is a cool one. QA testing could be a great way to justify a compartmentalized, episodic, and linear set of combat challenges. Hope we see a DX version someday that really let's these bots go to work.
I have a ton of ideas along those lines. Multiple testing facilities, QAP ranks, more difficult challenges (test scenarios), etc.
Thank you for playing!